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・ The King's Stilts
・ The King's Tax
・ The King's Thief
・ The King of Down South R&B
・ The King of Dragons
・ The King of Dramas
・ The King of Elfland's Daughter
・ The King of Elfland's Daughter (album)
・ The King of England and his Three Sons
・ The King of Erin and the Queen of the Lonesome Island
・ The King of Everything Else
・ The King of Fighters
・ The King of Fighters '94
・ The King of Fighters '95
・ The King of Fighters '96
The King of Fighters '97
・ The King of Fighters '98
・ The King of Fighters '99
・ The King of Fighters (film)
・ The King of Fighters 2000
・ The King of Fighters 2001
・ The King of Fighters 2002
・ The King of Fighters 2003
・ The King of Fighters Neowave
・ The King of Fighters XI
・ The King of Fighters XII
・ The King of Fighters XIII
・ The King of Fighters XIV
・ The King of In Between
・ The King of Ireland's Son


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The King of Fighters '97 : ウィキペディア英語版
The King of Fighters '97

''The King of Fighters '97'' is a fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in ''The King of Fighters'' series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. The Saturn requires the same 1MB RAM cartridge utilized by the previous game.
==Gameplay==

''KOF '97'' follows the same format as the previous ''KOF'' games, but introduces two distinct playing styles which the player can select before choosing their team: Advanced and Extra.
Advanced mode is based on the previous game in the series, ''KOF '96'', but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the players defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, ''KOF '94'' and ''KOF '95''. Like in those games, the player fills the Power Gauge by charging it or defending against the opponents attacks. After the gauge is filled, the player enters MAX mode and like in Advanced, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from ''KOF '96'' used in Advanced mode is replaced by the side-step from ''KOF '94'' and ''KOF '95''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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